These hatchlings can be quite difficult to handle, depending on their moods. Sometimes they will remain asleep for an entire day, and can be moved about quite easily. At other times, they are bursting with energy. When they feel feisty, their five heads snap at anything that moves, making it necessary to wear thick clothes when around them. Hydra hatchlings are ravenous little creatures, and tear apart melons as readily as rabbits.
Though hydras are not usually seen near the castle, they are hard to miss when they do venture near. In place of a single head, they have five, each sentient and dangerous. It's best to remain at a distance if one is not familiar with their moods. Hydras are volatile companions, and their moods can shift abruptly. This would not be such a difficulty, except hydras have powerful elemental magics. There are five variations of hydras, each with their own skills. Some are able to call storms down from the sky, while others can conjure fire from thin air. Though other companions tend to be chosen by magi with similar skills, hydras are more random. A magi known for their peaceful ways may have a fire hydra, or vice versa. Though these companions can be found throughout the world, but not typically near human settlements. Hydras aren't very social, preferring their own company. They favor caves near water, but are not territorial and wander at will.
Sprite art: GlassWalker | Description: Damien