New area: Calidis

Discuss MagiStream and site-related topics.
Post Reply
User avatar
pegasi1978
MagiStream Donor
Member of The Herbalist's Guild Member of Artificer's Association Member of Preservationists Association An icon depicting the element Life
CreaturesTrade
Posts: 6191
Joined: July 22nd, 2009, 12:22:04 pm
Gender: Female
Contact:

Re: New area: Calidis

Post by pegasi1978 »

pegasi1978 wrote:Was pouting to myself that I was only able to contribute 2 phoenix and 2 ice phoenix eggs (hording female donec for something else so no breeding prions on hand)....totally forgot about Renaissance mates tab. :lol:
Went through the tab, breeding and turning things in as I filled my slots. Apparently I have 6 unpaired females.
| Wishlist in profile | Avatar by Munin!
User avatar
Thaliel
MagiStream Donor
Member of The Herbalist's Guild Member of Artificer's Association
CreaturesTrade
Posts: 362
Joined: September 26th, 2010, 6:20:15 pm
Gender: Female
Location: Vesta
Contact:

Re: New area: Calidis

Post by Thaliel »

I dont get it, is there anything to do except clicking in calidis on the world map?
Image <-click
User avatar
Danafox
MagiStream Donor
Member of The Herbalist's Guild Member of Artificer's Association Member of Preservationists Association
CreaturesTrade
Posts: 8862
Joined: August 12th, 2010, 9:05:48 am
Gender: Female

Re: New area: Calidis

Post by Danafox »

Oh yay a new area to do some adventuring and exploring in! *starts doing the quest*

World -Theia - Calidis: An Ancient Slumber - Part 1
Spoiler
Quest - Calidis: An Ancient Slumber
A salty breeze runs across your face as you lean over the pier along the Alvean coast. A broad Foenaran vessel with green and gold sails is docking with fresh supplies of grain, accompanied by a few playful nimbii. The Alvean sailors watch you and your creatures with a wary eye, but they pay the nimbii no attention; ever since the events in Foenara, the nimbii have become a common sight to see across the channel, propelling the winds of Foenaran and Alvean vessels alike. A few other magi are arriving from Foenara in the transport ship, and as it docks, you spot an irritable old hippogryph pacing around the deck.

You are just about to go greet your fellow magi, when a stelera eagle swoops up to land on the pier in front of you, a rolled-up message in its talon. The bird watches you expectantly, but nips each time you try to take the scroll. When you offer it a small bait fish in exchange, it drops the letter and flies off. The note reads:

Dear students,

One of the Alvean researchers on Calidis has recently informed me of an opportunity for students to help out with their archaeological excavation. They are quite eager for magi to help out because of the difficulty in getting supplies to the island, and request that any interested students gather at Theia by the solstice. Please bring a pegasus, hippogryph, or gryphon to help carry supplies to Calidis.

P.S. Apologies for the eagles, our regular couriers are migrating.

Sincerely,

Professor Berlon,
Professor of Antiquities

You have never heard of Calidis, though you vaguely recall reading a map with the name on the large island near Foenara. With summer break nearing its end, you could do with a little adventure.
Quest - Calidis: An Ancient Slumber - Part 2
Spoiler
You line up with a bunch of magi at a space in the center of town. Other students from the Keep have also brought their flighted pegasus, hippogryph and gryphon companions and are starting to pack up for the trip ahead. As you near the end of the line, you spot an Alvean scholar dressed in light blue robes with a pen and paper, tallying up the students and supplies for the trip. You give her your name as you walk up alongside your own flighted companion, and she directs you over to a pile of food and camping supplies. Your companion can easily carry a few bags along with your own supplies, so you fasten some rolled up tents and bags of dried food to the saddle and head over to a group of students ready to depart.

A student nearby glances over at you and shares a worried look. From the center of the group you hear a familiar enthusiastic voice and spot Talyn in the midst of the people. "Oh, more people? Awesome! Okay, I'll start over. So Professor Tyris is in charge of this really cool site on Calidis called the Ashen Temple, and people used to live there a long time ago, no one knows when, but the archaeologists have been working on it for a really long time -- okay, well only a few decades, so not that long, because they only found it by accident -- oh, I should explain. So Calidis is a pretty big island, right? But it's surrounded by these massive cliffs, so it's really hard for ships to get there, and the weather is pretty bad on the sea over there, so you have to come in from the south to get around storms, and then go in this special cove -- but anyway, you guys won't have to do any of that, because you can fly! It used to be the case that the researchers could only get ships to the island about twice a year, which is how I found out about it, and I told them we'd be happy to help carry supplies, and anyway this temple is really cool and there are a bunch of cool animals that only live on this island, and so here you are!"

Talyn pauses to take a breath, grinning at the circle of students. You are a bit apprehensive about the storms he mentioned, and the faces of your fellow magi seem to reflect similar worries. However, before Talyn can elaborate, an Alvean man steps forth with some sort of map in his hand. He is dressed like an adventurer but wears a captain's coat, and introduces himself as Captain Lievor.

"The winds this time of year are not ideal when travelling by ship. Talyn is absolutely right in that we have traditionally only been able to reach a safe port in Calidis twice per year, when the storms subside and the trade winds are strong enough to get us through the strait. However, travel by flight is faster than by sea, and we have worked out a path that curves over part of Foenara, and our predictions mean that it should take only a few days to reach port. I have arranged passage aboard one of your creatures and will guide the rest of you along our flight path. When everyone is ready, we will depart. We will head northwest to a village on the coast of Foenara, then it's a nonstop flight to the island, so see you all in Calidis!"
World - Calidis - Calidis - Reaching the Island - Part 3
Spoiler
Quest - Calidis: Reaching the Island
Two days after you set off from the coast of Alveus, you spot the jagged coast of Calidis. It isn't far from Foenara, but as the day grows hot, you realize why few boats head directly across this strait. The winds pick up form massive waterspouts, and not too far to the south, a thunderstorm has turned the sky black. The water below the beating wings of your steed is so frothy it looks like ice, and Captain Lievor urges everyone to pick up the pace.

There is no respite waiting as you near the coastline either, as you soon find that what looked like a rocky coastline is in fact sheer massive cliffs. Though nowhere near as tall as the Alasres or even the Mountains of Me'chuan, they rise far enough that you cannot see what lies beyond, and in these rough winds, you doubt your mount could fly over them in a single try. Captain Lievor guides you along the island's coast all the way to the western edge of Calidis. As you fly, you notice occasional pieces of rock falling from the cliffs and into the hungry waters below. The storms are lessened on this side of the island, and eventually you reach an alcove surrounded by sturdy breakers. The captain leads you and your classmates through a massive natural arch in the island's cliffs, and up a little inlet fed by a river. The forest around you is lush, but not as wet as those of the rainforests. In the distance, you can hear the calls of many birds and other animals you've never heard before. One particularly loud and menacing call makes your mount whine in response.

After a short flight upriver, the captain signals everyone to land. It is immediately obvious where he intends you to go, for you can see several large yellow tents set up in a large clearing. The tents are far less interesting however than the massive gray temple positioned on a mound in the center of the clearing. Moss and vines cover its surface, but the intricately-carved stones remain firmly in place. It is difficult to tell just how large the building is, but you suppose a celestial dragon could walk through the front archway with room to spare. Alveans, many of them little older than you, rush around carrying pick axes, shovels, brushes, notebooks, and an assortment of tools you don't recognize. Most of them pay you little attention.

One short man with long hair and a three-day beard runs up and greets Captain Lievor with an enthusiastic handshake. He marvels at the creatures and comes over to inspect your mount. "Extraordinary!" he exclaims. "When Talyn mentioned he'd send for some extra hands, I never could have dreamed you'd arrive so quickly. How was the flight? Lievor says it only took two and a half days. And look at all the supplies you've brought! We're used to rationing everything out for six- to twelve-month intervals, but you've brought over half a year's supply in just a few weeks! Ha!"

As the man speaks, his head bobs up and down, causing his sun hat to repeatedly fall over his eyes. He removes it and shakes your hand with a little more restraint than he showed for the captain. "My apologies, I don't know where my manners have gone. It's so wonderful to meet you all in person -- well, not all of you, of course, I'm sure most of the magi are back at the Keep or questing. I'll have to schedule some time to visit one of these days -- the Keep I mean -- I was delighted reading all of those stories you sent to me a while back! Ah, but I digress again. My name is Emander Tyris, cultural consultant for the excavation of the Ashen Temple. Some call me 'the professor,' but I assure you, I am only a consultant. Pleasure to meet you all."

As students bustle to unpack the supplies, Tyris explains the excavation team's latest discovery. "Most of the city-states of Alveus have had a hand in this project for decades now, but since the Foenarans have allowed trade to resume across the channel, we've been getting more and more workers to help out. Just last week, one of our lead dwelling experts found a new intact chamber and what looks to be an entirely new floor spreading further out than any we've come across. We're still not sure when the Ashen Temple was abandoned or when the people who built it died out, but we do know that it extends several stories below our feet in labyrinths and corridors that run for miles. The temple was used for many different purposes over thousands of years, and we suspect smaller buildings exist elsewhere on the island, but are similarly subterranean. We're trying to both explore and preserve the monument, as parts of the tunnels are collapsed or flooded.

"This new chamber we've stumbled upon is among the best preserved, and I'd love to show it to you. The people of Calidis cared for magical creatures similarly to the magi, so perhaps you can provide an insight into the creatures they reference in their carvings."
World - Ashen Temple - Calidis: Inside the Temple - Part 4
Spoiler
The chamber Emander Tyris mentioned is lit by many dim candles, but even in the low light, you can see images of dragons, gryphons, and creatures you don't recognize etched delicately into the walls. The creatures dance between curved lines of an ancient runic text. The room is rounded with a low ceiling and several small doorways lead to tunnels even more dimly lit and propped up with wooden beams. Emander Tyris leads you over to a single large carving of some ancient reptilian creature holding an oblong slab of stone. You realize the stone must be a doorway of some sort, but there is no apparent handle. Tyris runs his fingers over the runes carved into the stone and says, an air of awe in his throat, "This is one of the few sealed doors we've come across. Normally they open by a lever or a stone switch, but this one is different."

In the center of the door, you notice a hole that is just the right size for an egg-shaped object. You look to Tyris and he points to the carving. "We've tried every egg we can find, but most are far too small. Have you ever seen a creature like that?" he asks, pointing to the creature above the door. Something about it looks familiar, but if it is a real creature, it's one you've never seen.

You shake your head and Emander Tyris rubs his chin thoughtfully. "We managed to translate the runes of the temple a while back. This one is written as a riddle. Perhaps its answer is the creature whose egg fits into the slot?"

Tyris translates the lines of the riddle. The runes written above the slot read:

Our small rainbow shines brightly,
From eastern shores to west.
Our songs all come in trios,
Blue and golden is our crest.
Ice and fire dwell within,
Here where our forefathers rest.
World - Ashen Temple - Calidis: The Riddle - Part 5
Spoiler
Our small rainbow shines brightly,
From eastern shores to west.
Our songs all come in trios,
Blue and golden is our crest.
Ice and fire dwell within,
Here where our forefathers rest.

Choose your answer to the riddle:
A puvia
A phoenix
A crystalwing
A resurrection horse
A cerberus
An asaento butterfly
Answer to the riddle
Spoiler
Correct answer is phoenix
World - Ashen Temple - Calidis: The Riddle - Part 6
Spoiler
Quest - Calidis: The Riddle
"The answer is a phoenix," you say when you've worked out the riddle. As soon as the word leaves your mouth, a warm breeze sweeps around the room, putting out all of the candles. The excavators down the tunnels yell in protest, but before anyone can relight the room, the door in front of you creaks. New runes appear above the riddle, glowing bright red and crackling like a warm fire. The spot where the egg goes also begins to glow, although more faintly. Tyris leans in close and reaches a finger toward the new runes, but doesn't quite touch them.
World - Ashen Temple - Calidis: Fire in the Hall - Part 7
Spoiler
"Fascinating." He stares at the runes for more than a minute, until someone finally sends a hovering orb of light to help the students trapped in the dark hallways. Tyris pulls away from the door and looks around at the source of light, then says, "Oh yes, right, the candles." You and your fellow magi cast a few simple light spells to brighten the room as before, and to illuminate the hallways. Tyris motions you to turn the strength of the spells down slightly. "We try not to bring torches or other large light sources down here often. The paint and fabrics in some of the rooms are delicate, and can be damaged by too much light."

However, he quickly returns to the glowing runes, which shine as brightly as ever against the stone of the door. When one of the students asks, "What does it say?" Tyris smiles.

"It says ecal'tath - literally 'fire-bird.' I think you may be right," Tyris says, glancing at you. "We need to acquire a phoenix egg immediately."
Image
ImageImageImageImageImage
Dana's Sales Bin
LTT Donis for Below1Percent

Thank you to all my gifters! <3
Image
User avatar
PKGriffin
Site Moderator
Member of Artificer's Association Member of Preservationists Association
CreaturesTrade
Posts: 7901
Joined: June 8th, 2009, 8:17:55 pm
Gender: Literally just six cats of varying gender identities sharing a suit of human skin
Location: Somewhere with hats.

Re: New area: Calidis

Post by PKGriffin »

We're at 20% completion with 385 Phoenix and 291 ice phoenix eggs.
Image
-------------------------
ImageImageImageImage
User avatar
Kestrad
Member of Artificer's Association Member of Preservationists Association
CreaturesTrade
Posts: 12870
Joined: October 26th, 2010, 12:57:20 am
Gender: Female
Location: Befriending peacock phoenixes

Re: New area: Calidis

Post by Kestrad »

What's this I hear about needing phoenix eggs? *glances at Phoenix Army tab*

...too bad half the time I try to breed them it just crashes chrome.... :derp:
Kestrad has been eaten by life. She'll probably pop back in occasionally.
ImageImageImageImageImage
Keep story | Portal Guild | Graphics Shop
Please do not click my hatchlings. Thank you.
Avatar by Kingsfisher, sig art by herinbon
User avatar
Rosella
Member of Society of the Trident Member of Artificer's Association
CreaturesTrade
Posts: 793
Joined: March 7th, 2016, 1:15:56 pm
Gender: Female
Location: United States

Re: New area: Calidis

Post by Rosella »

Quick question: Does the quest end after a certain amount of time, or after the egg count has been reached?
User avatar
ertdf
MagiStream Donor
Member of The Dark Brotherhood Member of Artificer's Association
CreaturesTrade
Posts: 2007
Joined: August 20th, 2010, 10:47:16 am
Gender: Non-binary
Location: in the middle of Nothing

Re: New area: Calidis

Post by ertdf »

Rosella wrote:Quick question: Does the quest end after a certain amount of time, or after the egg count has been reached?
Can't be sure, but it looks like we are moving along some plane (in phoenix space)... Which basically means, the amounts of phoenixes should rule when the quest ends. But this is only a hypothesis based on my math hobby. :lol:
Image
Image
signature by HopingFaith
User avatar
Thaliel
MagiStream Donor
Member of The Herbalist's Guild Member of Artificer's Association
CreaturesTrade
Posts: 362
Joined: September 26th, 2010, 6:20:15 pm
Gender: Female
Location: Vesta
Contact:

Re: New area: Calidis

Post by Thaliel »

Danafox wrote:Oh yay a new area to do some adventuring and exploring in! *starts doing the quest*

World -Theia - Calidis: An Ancient Slumber - Part 1
Spoiler
Quest - Calidis: An Ancient Slumber
A salty breeze runs across your face as you lean over the pier along the Alvean coast. A broad Foenaran vessel with green and gold sails is docking with fresh supplies of grain, accompanied by a few playful nimbii. The Alvean sailors watch you and your creatures with a wary eye, but they pay the nimbii no attention; ever since the events in Foenara, the nimbii have become a common sight to see across the channel, propelling the winds of Foenaran and Alvean vessels alike. A few other magi are arriving from Foenara in the transport ship, and as it docks, you spot an irritable old hippogryph pacing around the deck.

You are just about to go greet your fellow magi, when a stelera eagle swoops up to land on the pier in front of you, a rolled-up message in its talon. The bird watches you expectantly, but nips each time you try to take the scroll. When you offer it a small bait fish in exchange, it drops the letter and flies off. The note reads:

Dear students,

One of the Alvean researchers on Calidis has recently informed me of an opportunity for students to help out with their archaeological excavation. They are quite eager for magi to help out because of the difficulty in getting supplies to the island, and request that any interested students gather at Theia by the solstice. Please bring a pegasus, hippogryph, or gryphon to help carry supplies to Calidis.

P.S. Apologies for the eagles, our regular couriers are migrating.

Sincerely,

Professor Berlon,
Professor of Antiquities

You have never heard of Calidis, though you vaguely recall reading a map with the name on the large island near Foenara. With summer break nearing its end, you could do with a little adventure.
Quest - Calidis: An Ancient Slumber - Part 2
Spoiler
You line up with a bunch of magi at a space in the center of town. Other students from the Keep have also brought their flighted pegasus, hippogryph and gryphon companions and are starting to pack up for the trip ahead. As you near the end of the line, you spot an Alvean scholar dressed in light blue robes with a pen and paper, tallying up the students and supplies for the trip. You give her your name as you walk up alongside your own flighted companion, and she directs you over to a pile of food and camping supplies. Your companion can easily carry a few bags along with your own supplies, so you fasten some rolled up tents and bags of dried food to the saddle and head over to a group of students ready to depart.

A student nearby glances over at you and shares a worried look. From the center of the group you hear a familiar enthusiastic voice and spot Talyn in the midst of the people. "Oh, more people? Awesome! Okay, I'll start over. So Professor Tyris is in charge of this really cool site on Calidis called the Ashen Temple, and people used to live there a long time ago, no one knows when, but the archaeologists have been working on it for a really long time -- okay, well only a few decades, so not that long, because they only found it by accident -- oh, I should explain. So Calidis is a pretty big island, right? But it's surrounded by these massive cliffs, so it's really hard for ships to get there, and the weather is pretty bad on the sea over there, so you have to come in from the south to get around storms, and then go in this special cove -- but anyway, you guys won't have to do any of that, because you can fly! It used to be the case that the researchers could only get ships to the island about twice a year, which is how I found out about it, and I told them we'd be happy to help carry supplies, and anyway this temple is really cool and there are a bunch of cool animals that only live on this island, and so here you are!"

Talyn pauses to take a breath, grinning at the circle of students. You are a bit apprehensive about the storms he mentioned, and the faces of your fellow magi seem to reflect similar worries. However, before Talyn can elaborate, an Alvean man steps forth with some sort of map in his hand. He is dressed like an adventurer but wears a captain's coat, and introduces himself as Captain Lievor.

"The winds this time of year are not ideal when travelling by ship. Talyn is absolutely right in that we have traditionally only been able to reach a safe port in Calidis twice per year, when the storms subside and the trade winds are strong enough to get us through the strait. However, travel by flight is faster than by sea, and we have worked out a path that curves over part of Foenara, and our predictions mean that it should take only a few days to reach port. I have arranged passage aboard one of your creatures and will guide the rest of you along our flight path. When everyone is ready, we will depart. We will head northwest to a village on the coast of Foenara, then it's a nonstop flight to the island, so see you all in Calidis!"
World - Calidis - Calidis - Reaching the Island - Part 3
Spoiler
Quest - Calidis: Reaching the Island
Two days after you set off from the coast of Alveus, you spot the jagged coast of Calidis. It isn't far from Foenara, but as the day grows hot, you realize why few boats head directly across this strait. The winds pick up form massive waterspouts, and not too far to the south, a thunderstorm has turned the sky black. The water below the beating wings of your steed is so frothy it looks like ice, and Captain Lievor urges everyone to pick up the pace.

There is no respite waiting as you near the coastline either, as you soon find that what looked like a rocky coastline is in fact sheer massive cliffs. Though nowhere near as tall as the Alasres or even the Mountains of Me'chuan, they rise far enough that you cannot see what lies beyond, and in these rough winds, you doubt your mount could fly over them in a single try. Captain Lievor guides you along the island's coast all the way to the western edge of Calidis. As you fly, you notice occasional pieces of rock falling from the cliffs and into the hungry waters below. The storms are lessened on this side of the island, and eventually you reach an alcove surrounded by sturdy breakers. The captain leads you and your classmates through a massive natural arch in the island's cliffs, and up a little inlet fed by a river. The forest around you is lush, but not as wet as those of the rainforests. In the distance, you can hear the calls of many birds and other animals you've never heard before. One particularly loud and menacing call makes your mount whine in response.

After a short flight upriver, the captain signals everyone to land. It is immediately obvious where he intends you to go, for you can see several large yellow tents set up in a large clearing. The tents are far less interesting however than the massive gray temple positioned on a mound in the center of the clearing. Moss and vines cover its surface, but the intricately-carved stones remain firmly in place. It is difficult to tell just how large the building is, but you suppose a celestial dragon could walk through the front archway with room to spare. Alveans, many of them little older than you, rush around carrying pick axes, shovels, brushes, notebooks, and an assortment of tools you don't recognize. Most of them pay you little attention.

One short man with long hair and a three-day beard runs up and greets Captain Lievor with an enthusiastic handshake. He marvels at the creatures and comes over to inspect your mount. "Extraordinary!" he exclaims. "When Talyn mentioned he'd send for some extra hands, I never could have dreamed you'd arrive so quickly. How was the flight? Lievor says it only took two and a half days. And look at all the supplies you've brought! We're used to rationing everything out for six- to twelve-month intervals, but you've brought over half a year's supply in just a few weeks! Ha!"

As the man speaks, his head bobs up and down, causing his sun hat to repeatedly fall over his eyes. He removes it and shakes your hand with a little more restraint than he showed for the captain. "My apologies, I don't know where my manners have gone. It's so wonderful to meet you all in person -- well, not all of you, of course, I'm sure most of the magi are back at the Keep or questing. I'll have to schedule some time to visit one of these days -- the Keep I mean -- I was delighted reading all of those stories you sent to me a while back! Ah, but I digress again. My name is Emander Tyris, cultural consultant for the excavation of the Ashen Temple. Some call me 'the professor,' but I assure you, I am only a consultant. Pleasure to meet you all."

As students bustle to unpack the supplies, Tyris explains the excavation team's latest discovery. "Most of the city-states of Alveus have had a hand in this project for decades now, but since the Foenarans have allowed trade to resume across the channel, we've been getting more and more workers to help out. Just last week, one of our lead dwelling experts found a new intact chamber and what looks to be an entirely new floor spreading further out than any we've come across. We're still not sure when the Ashen Temple was abandoned or when the people who built it died out, but we do know that it extends several stories below our feet in labyrinths and corridors that run for miles. The temple was used for many different purposes over thousands of years, and we suspect smaller buildings exist elsewhere on the island, but are similarly subterranean. We're trying to both explore and preserve the monument, as parts of the tunnels are collapsed or flooded.

"This new chamber we've stumbled upon is among the best preserved, and I'd love to show it to you. The people of Calidis cared for magical creatures similarly to the magi, so perhaps you can provide an insight into the creatures they reference in their carvings."
World - Ashen Temple - Calidis: Inside the Temple - Part 4
Spoiler
The chamber Emander Tyris mentioned is lit by many dim candles, but even in the low light, you can see images of dragons, gryphons, and creatures you don't recognize etched delicately into the walls. The creatures dance between curved lines of an ancient runic text. The room is rounded with a low ceiling and several small doorways lead to tunnels even more dimly lit and propped up with wooden beams. Emander Tyris leads you over to a single large carving of some ancient reptilian creature holding an oblong slab of stone. You realize the stone must be a doorway of some sort, but there is no apparent handle. Tyris runs his fingers over the runes carved into the stone and says, an air of awe in his throat, "This is one of the few sealed doors we've come across. Normally they open by a lever or a stone switch, but this one is different."

In the center of the door, you notice a hole that is just the right size for an egg-shaped object. You look to Tyris and he points to the carving. "We've tried every egg we can find, but most are far too small. Have you ever seen a creature like that?" he asks, pointing to the creature above the door. Something about it looks familiar, but if it is a real creature, it's one you've never seen.

You shake your head and Emander Tyris rubs his chin thoughtfully. "We managed to translate the runes of the temple a while back. This one is written as a riddle. Perhaps its answer is the creature whose egg fits into the slot?"

Tyris translates the lines of the riddle. The runes written above the slot read:

Our small rainbow shines brightly,
From eastern shores to west.
Our songs all come in trios,
Blue and golden is our crest.
Ice and fire dwell within,
Here where our forefathers rest.
World - Ashen Temple - Calidis: The Riddle - Part 5
Spoiler
Our small rainbow shines brightly,
From eastern shores to west.
Our songs all come in trios,
Blue and golden is our crest.
Ice and fire dwell within,
Here where our forefathers rest.

Choose your answer to the riddle:
A puvia
A phoenix
A crystalwing
A resurrection horse
A cerberus
An asaento butterfly
Answer to the riddle
Spoiler
Correct answer is phoenix
World - Ashen Temple - Calidis: The Riddle - Part 6
Spoiler
Quest - Calidis: The Riddle
"The answer is a phoenix," you say when you've worked out the riddle. As soon as the word leaves your mouth, a warm breeze sweeps around the room, putting out all of the candles. The excavators down the tunnels yell in protest, but before anyone can relight the room, the door in front of you creaks. New runes appear above the riddle, glowing bright red and crackling like a warm fire. The spot where the egg goes also begins to glow, although more faintly. Tyris leans in close and reaches a finger toward the new runes, but doesn't quite touch them.
World - Ashen Temple - Calidis: Fire in the Hall - Part 7
Spoiler
"Fascinating." He stares at the runes for more than a minute, until someone finally sends a hovering orb of light to help the students trapped in the dark hallways. Tyris pulls away from the door and looks around at the source of light, then says, "Oh yes, right, the candles." You and your fellow magi cast a few simple light spells to brighten the room as before, and to illuminate the hallways. Tyris motions you to turn the strength of the spells down slightly. "We try not to bring torches or other large light sources down here often. The paint and fabrics in some of the rooms are delicate, and can be damaged by too much light."

However, he quickly returns to the glowing runes, which shine as brightly as ever against the stone of the door. When one of the students asks, "What does it say?" Tyris smiles.

"It says ecal'tath - literally 'fire-bird.' I think you may be right," Tyris says, glancing at you. "We need to acquire a phoenix egg immediately."

how do I get all these? I just got reaching the island, and now I am not seeing any quest available in Calidis
Image <-click
User avatar
Lia
Member of The Herbalist's Guild Member of Artificer's Association
CreaturesTrade
Posts: 1112
Joined: January 28th, 2016, 7:00:45 pm
Gender: Female

Re: New area: Calidis

Post by Lia »

Thaliel wrote:how do I get all these? I just got reaching the island, and now I am not seeing any quest available in Calidis
If you haven't started the quest yet, visit Theia first. If you've already "flown to" Calidis in the quest, then the quest may also have moved to the Ashen Temple. ^_^

              
    User avatar
    Bandita
    Member of The Dark Brotherhood Member of Artificer's Association Member of Preservationists Association
    CreaturesTrade
    Posts: 487
    Joined: May 10th, 2011, 1:51:15 am
    Gender: Kraken

    Re: New area: Calidis

    Post by Bandita »

    I got to part II on Theia, then the quest vanished and there's no quests at the Ashen Temple for me :(
    Image
    Post Reply

    Return to “Community Discussion”