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Re: Economy and Inflation

Posted: March 14th, 2012, 6:52:45 pm
by Yunyi
Lex wrote:
Yunyi wrote:To keep them limited and rare.

As with all such things, older members are going to have benefits that newer members will not. And in this case, older members had easier access to the old donis. New members can't expect these old donis to be so readily available to them, either.

However, as the site population grows, I believe we should implement a method in order to bring in more of the old donis, because if the number of old donis remains the same as the number of users wanting them grows, it's going to be even more difficult to obtain one. And again this is where I'm going to say that I think a doni breeding potion would be good.

That's the point. If we had a breeding potion, then what's the point of having to call them donation pets? Donors now will stop donating since they can get donation pets in other ways. I understand that this may be true or not true, but I would stop donating if this was to happen because there would be an easier way to obtain the creatures.
They're still donation pets if the potion is shard-based, which it probably will be. Anyway, as the site population grows, keeping the same number of donation pets just doesn't seem like a good idea. For example, say there's 100 crystalwings and 500 members. All right, so 1/5 members may have a crystalwing. Fast forward a few years, say the site population has increased to 5000. Now it's 100 crystalwings for 5000 people. That's a pretty big difference.

We currently have about 47,000 members. And I still remember the day we hit over 9000 members in October 2009. That's over five times as many members--and all of the really old, really in demand creatures are from before October '09, so it's likely that many of those 9000 members didn't even have access to purchase those donis when they were in the shop.

If anyone here plays Chickensmoothie, they'll likely be familiar with the December 18th rerelease. It's a day when old pets are rereleased onto the site as part of the advent calendar. Each user has a chance to adopt two random pets, which are from past years and could end up being very valuable. They do this because they need to refresh the economy by adding some more old pets as the number of users rise.

This year the rerelease didn't include the number of rare pets that was expected--because fewer users adopted than expected--so they rereleased pets again on the 24th. They did what they had to do in order to a) keep the economy going with because otherwise the demand for the old pets would overpower the supply, and b) make sure their users were happy (because someone started a thread with concerns about the lack of valuable pets that were rereleased--which is a real concern, not greed, because many people got less valuable uncommon and even common pets on the 18th. Which meant that there were very few new valuable pets entering the system).

Now, they have more of a bartering system, so they don't have to deal with the issue of gold. But now that I've typed this whole thing out, another thought has occurred to me--why don't we try looking at what other sites are doing? I'm not a part of any other adoptable sites, but I know many other users here are, and there's bound to be a few sites that have a currency system as well as pets. How do they manage their economies? We could try utilizing a few of their ideas.

Re: Economy and Inflation

Posted: March 18th, 2012, 2:39:14 pm
by TOrideleKeto
Okay, because you hated my idea, here's a new one.

The Gold sink/Stream idea
This idea consists of having other Streams on the site. These "extra" Streams would charge you gold to click eggs from them (not a ton of gold) or just to view them. The idea is if you don't like what's in the usual Stream and don't have time to wait until that shiny creature appears under your nose only to be snatched away before you can react you can just go look at a completely different Stream for a small fee. It would also mean that creatures like koi would be common, like they were intended to be.

Re: Economy and Inflation

Posted: March 20th, 2012, 11:46:20 am
by AmuletMoon
Piney wrote:My only problem with the silver system is that what's to prevent inflation from rising all over again? :derp: I still think inflation can be fixed without overhauling the currency system. Bigger and better gold sinks do help. I've actually noticed this as after the Halloween Gifting, Solstice Caravan, and the big spender's NA, doni prices did dip. At least in the following NAs. So I say we repeat the trend of more gold sinks, not only for getting new pets but also for some functions of the site like renaming, potions that do various things to creatures, and etc.

Also the doni-breeding potion should help lower the price of donis too. The main reason for inflation is the high demand and low supply, so if you increase the supply the prices should drop and such. But yeah. That's just my opinion. :derp:
I like all of this. Gold sinking events, and a doni breeding potion. *nods*

Re: Economy and Inflation

Posted: March 21st, 2012, 6:33:29 am
by yuniorzack
AmuletMoon wrote:
Piney wrote:My only problem with the silver system is that what's to prevent inflation from rising all over again? :derp: I still think inflation can be fixed without overhauling the currency system. Bigger and better gold sinks do help. I've actually noticed this as after the Halloween Gifting, Solstice Caravan, and the big spender's NA, doni prices did dip. At least in the following NAs. So I say we repeat the trend of more gold sinks, not only for getting new pets but also for some functions of the site like renaming, potions that do various things to creatures, and etc.

Also the doni-breeding potion should help lower the price of donis too. The main reason for inflation is the high demand and low supply, so if you increase the supply the prices should drop and such. But yeah. That's just my opinion. :derp:
I like all of this. Gold sinking events, and a doni breeding potion. *nods*
Yeah, i agree, wait, breeding potion? :srsly:

Re: Economy and Inflation

Posted: March 21st, 2012, 10:00:42 am
by BBkat
yuniorzack wrote:
AmuletMoon wrote:
Piney wrote:My only problem with the silver system is that what's to prevent inflation from rising all over again? :derp: I still think inflation can be fixed without overhauling the currency system. Bigger and better gold sinks do help. I've actually noticed this as after the Halloween Gifting, Solstice Caravan, and the big spender's NA, doni prices did dip. At least in the following NAs. So I say we repeat the trend of more gold sinks, not only for getting new pets but also for some functions of the site like renaming, potions that do various things to creatures, and etc.

Also the doni-breeding potion should help lower the price of donis too. The main reason for inflation is the high demand and low supply, so if you increase the supply the prices should drop and such. But yeah. That's just my opinion. :derp:
I like all of this. Gold sinking events, and a doni breeding potion. *nods*
Yeah, i agree, wait, breeding potion? :srsly:
Yes, a 1 shard potion that would allow the buyer one successful breeding between two donis(meaning you'll always get an egg). It was suggested a while ago and was accepted, it just hasn't been implemented.
Not only would it increase the number of rarer donis available, but it would also garner more income for the site.

Re: Economy and Inflation

Posted: March 21st, 2012, 11:48:37 pm
by ElementalNovel
Ok, I decided to bring my plan from the O:SM thread over here for review.



Doni Releasing

1. Choose a select few older donis that are high in demand and low in quantity.

2. Re-release them for a few weeks, a month tops.

3. Sell them for ten shards or more. This sounds crazy, but trust me. People will buy them.

4. This money goes to the site and keeps it afloat. Yay.

5. The influx of donis into the market lowers the inflation. If there is more product to meet demand, then the prices will lower.

6. Lower prices means more gold in circulation, (as opposed to players saving millions for their dream creature and hardly spending any.)

7. More gold in circulation means more trade occurs. This is essential to a healthy economy.




Before anyone flips, I'm aware that a "no re-release" rule was set a while back. However, as a few at the O:SM thread have mentioned, perhaps a change in necessary to save the site. This plan is designed to save the site, and to get more real money for it. Improving the site economy would be a side effect.

Re: Economy and Inflation

Posted: March 22nd, 2012, 5:30:57 pm
by Shena
[Alright I have no idea how much sense this will make and whether or not it will work]

I skimmed through the first 20 or so pages, and there, there was a conclusion that the problem with removing gold income from clicking adult dragons would be that the value of gold will quickly rise, and thus the rich will become insanely rich.

But what if newer members got something like an "anniversary" gift in gold. Every few months, on the specific day that they signed up, every player would get x amount of gold, and, the older [and probably richer] player would get less, until eventually they didn't get anniversary gold at all.

This would also give the newer players boosts that encourage them to keep playing until they don't need them to have an adequate gold supply.

Re: Economy and Inflation

Posted: March 23rd, 2012, 4:23:09 pm
by Nellas
I am interested to see how adding Yarolds to available click methods will help with the over all economy here. It is certainly a way to advertise the site and with things hatching faster, will the prices for certain (or all) creatures fall? I understand that the majority of the price is based on rarity but it seems that many SBs would certainly decrease in price.

Re: Economy and Inflation

Posted: March 23rd, 2012, 6:23:04 pm
by Umalia
I don't know about that. Most Stream creature prices are perfectly fine, the only exception being new releases.

Re: Economy and Inflation

Posted: April 18th, 2012, 1:23:53 am
by Noodles
I'm really busy, and I've read a lot, but not all, of this thread. So if this has been brought up/pushed back down/etc. already, please, forgive me.

Instead of making supply go up, make demand go down. ;) Make people fight in the Hunger Games. Or just eat them. <--Bad idea. XD

I was bored a couple days ago, and I went to the oldest of the site news. And the second to last was a thing about the "new" (at the time) donation system, and what to sell in the shops. A lot of people brought up some cool ideas, like food to speed up progress, gender changing thing, items that cause random growth-based side effects, etc. Basically, random little items that can serve as goldsink type things.

EDIT: Wow, this thread has been dead for, like, a month now. o-o My bad. Sorry for posting. >.<