Economy and Inflation

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Piney
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Re: Economy and Inflation

Post by Piney »

Kestrad wrote:Gaia's "Dernier Cri" or whatever it was called shop comes to mind, where they sold a few absolutely gorgeous items...for at least 8,000,000 gold each.
IMO that could've been much better if they a.) sold items that less than that, like maybe 100k~500k, since that's the normal gold amount of Gaians nowadays and b.) had items that had the same quality and number of poses as Cash Shop items. But I digress.
BBkat wrote: The doni breeding potion and more gold sinks sound like a very good idea. Gold sinks filter excess gold and doni breeding potion helps raise the supply of the wanted donis, which should cause they're prices to dip a bit-just look at the parentless hybrids after the crash. The number of them increased so much that the price dropped.
Another example: When GB 2011 Crystalwings were released, they were selling for like 1~2 million gold. But now that they can breed, the first gens go for 15k each, with longer gen creatures worth less than that. The GB crystalwings still are pretty expensive but not as much as before they can breed and multiply.

Donis would take longer for prices to drop, but I believe you'll see the effect eventually. And then we don't even have to change the system. :crazy: Well the last part was wishful thinking from me.
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altan
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Re: Economy and Inflation

Post by altan »

My suggestions: Doni breeding potion and remove gold mining.
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Re: Economy and Inflation

Post by Raneth »

Tristan wrote:Edit: someone beat me to it, kinda

Hey, here's an idea. We make some really nice pets, then sell them in a compulsory goldsink. If you have over some arbitrary amount, you have to buy them until you have less than that arbitrary amount. (Arbitrary amount = 2 million, price of pet = 1 million?).

This would cause an interesting effect. First of all, the maximum amount of gold anybody would have would be less than two million. However, the users who no longer had tons of gold would have rare creatures instead. Nobody else would get these.

Right after that, we would reform the income system (remove mining, or other options on Part 1)
This would almost immediately stabilize the financial system, and the users would then have the options of selling those rare creatures they got. By waiting until the financial system stabilized, they would have the same equity as before the entire process began.

I support this.
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Madd
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Re: Economy and Inflation

Post by Madd »

In order for me to make any significant change, I would need support from the poor, the rich, and the middle class. Not unanimous, but at least majority in each class.
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Re: Economy and Inflation

Post by WolfBane382 »

If the mining was gone how on earth would anyone get the money to buy anyone they wanted and do quests that call for gold? I do not want mining to vanish.

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Re: Economy and Inflation

Post by Kestrad »

Raneth wrote:
Tristan wrote:I'm a big fan of the slow and gentle approach, but I fear that if we took away mining without revaluing the currency, people with millions would ride the deflation into super-richosity.

Perhaps the square-root tax is best then. I'm just not a huge fan of taking away people's gold-They did work for it.

Maybe everyone who had a ton of gold gets a rare pet? Probably a stupid idea...

When all is said and done, I'm honestly just thrilled to see mining finally go. Please, whatever solution you pick, make that part of it.
If that is indeed going to happen, I'm going to mine like a fiend for the next few days, and I've no doubt people whose computers have the capabilities will do the same.

And then if I end up losing all my gold, I'll probably take a long break from MS. It would probably do me some good to stop spending hundreds of dollars on pixel pets, anyway.
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Re: Economy and Inflation

Post by WhatNames »

I don't support any of these ideas. I realize others have way more money than me, but that's just the way it is. If I wanted more money, I would have to work for it, even if that's goldmining and selling other creatures. That's how life works. You work hard and save and you get money, you don't work hard and save, you don't get money.

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Re: Economy and Inflation

Post by PossessedFae »

Tristan wrote:I'm a big fan of the slow and gentle approach, but I fear that if we took away mining without revaluing the currency, people with millions would ride the deflation into super-richosity.
Well, maybe instead of taking gold away, go look at the suggestions list and consider some of the things there and how you could implement those into gold sinks.

The way I see it, taking gold away will just cause bad feelings. People did work for it. But as it is, there is very little in the game that people can actually do with the gold other than trade it to other people.

And how would you make the shop compulsory?
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Re: Economy and Inflation

Post by BBkat »

Ryu97 wrote:I was thinking about the whole economy thing, and I came up with an Idea.
You see, there are new people coming that miss some donis,, and maybe people are not selling the donis they want, or maybe they do but to a higher price, so I was thinking that maybe we should create a shop where they sell old donis, Instead of using shards you use gold, and every month the donis will change. I know it may not sound like a good idea, even because it wouldn't make any sense if you can get any donis from other users, but it may be an idea.

I also approve with opening shops or adding new features that require gold to access.

Sorry if I don't make any sense, I'm just a little tired.
From the 'Already suggested thread-
2. Make Donation creatures available for gold- denied
3. Re-release discontinued Donation creatures- Denied
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Re: Economy and Inflation

Post by Nightjourneys »

I'm middle class (and suddenly wanting to earn 750k before this goes into effect so I can get one) :lol: But I was just about to say that the uber-rich should really weigh in, they're the ones most affected by it.
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