No it's not, they're 'retired' for a reason.Rusco wrote:Thats retarded... just add a marker on the new ones like how i suggested, they're already on magistream so no point in keeping them retired if you indicate they're not originals, it keeps both sides happy cause no ones paying real money for those retired ones. Those who want the originals will still pay today's price for them. Just start at the very very very very beginning so people wont want to wait however long it would take to get what is presently the new release. 105 doni's, starting at the beginning which is 2 1/2 years ago, by the time Tzunun Mouse is in the shop, it'd be like year 2014
Economy and Inflation
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Re: Economy and Inflation
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- yuniorzack
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Re: Economy and Inflation
What reason?BBkat wrote:No it's not, they're 'retired' for a reason.Rusco wrote:Thats retarded... just add a marker on the new ones like how i suggested, they're already on magistream so no point in keeping them retired if you indicate they're not originals, it keeps both sides happy cause no ones paying real money for those retired ones. Those who want the originals will still pay today's price for them. Just start at the very very very very beginning so people wont want to wait however long it would take to get what is presently the new release. 105 doni's, starting at the beginning which is 2 1/2 years ago, by the time Tzunun Mouse is in the shop, it'd be like year 2014
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Re: Economy and Inflation
To keep them limited and rare.yuniorzack wrote:What reason?BBkat wrote:No it's not, they're 'retired' for a reason.Rusco wrote:Thats retarded... just add a marker on the new ones like how i suggested, they're already on magistream so no point in keeping them retired if you indicate they're not originals, it keeps both sides happy cause no ones paying real money for those retired ones. Those who want the originals will still pay today's price for them. Just start at the very very very very beginning so people wont want to wait however long it would take to get what is presently the new release. 105 doni's, starting at the beginning which is 2 1/2 years ago, by the time Tzunun Mouse is in the shop, it'd be like year 2014
As with all such things, older members are going to have benefits that newer members will not. And in this case, older members had easier access to the old donis. New members can't expect these old donis to be so readily available to them, either.
However, as the site population grows, I believe we should implement a method in order to bring in more of the old donis, because if the number of old donis remains the same as the number of users wanting them grows, it's going to be even more difficult to obtain one. And again this is where I'm going to say that I think a doni breeding potion would be good.
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Re: Economy and Inflation
That's what Master Belmos fixes with the NA and the doni selling tab now, too.Yunyi wrote: To keep them limited and rare.
As with all such things, older members are going to have benefits that newer members will not. And in this case, older members had easier access to the old donis. New members can't expect these old donis to be so readily available to them, either.
However, as the site population grows, I believe we should implement a method in order to bring in more of the old donis, because if the number of old donis remains the same as the number of users wanting them grows, it's going to be even more difficult to obtain one. And again this is where I'm going to say that I think a doni breeding potion would be good.
Clicks appreciated:
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Re: Economy and Inflation
His prices are very high - in fact, higher than I've ever seen in the Merchant District. For example, a Cobalt Wyvern is 1.5 mil. How can a new user afford such prices? You need to gold mine 8 hours a day for 2 weeks to get the gold for only this doni.ApprenticeCrone wrote:That's what Master Belmos fixes with the NA and the doni selling tab now, too.
We're not talking about a few creatures, the retired donis are more than a third of all creatures. Something has to be done, breeding potion or even re-releasing.
- ShenziSixaxis
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Re: Economy and Inflation
A new user isn't supposed to get it. In fact, not everyone gets to collect one of everything.
Actually, 1.5mil is, quite frankly in my opinion, one hell of a deal for a cobalt wyvern. I value them at at least 4mil.
Actually, 1.5mil is, quite frankly in my opinion, one hell of a deal for a cobalt wyvern. I value them at at least 4mil.
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Re: Economy and Inflation
The creatures in Master Belmos' sales tabs are meant to be roughly at the prices these go for in the MD; if he sold them below value, all the valuable things would by now very likely be in the keeps of people who intend to resell them for more. Also, Master Belmos is supposed to be a goldsink among other things; he might as well do his job right.altan wrote:His prices are very high - in fact, higher than I've ever seen in the Merchant District. For example, a Cobalt Wyvern is 1.5 mil. How can a new user afford such prices? You need to gold mine 8 hours a day for 2 weeks to get the gold for only this doni.ApprenticeCrone wrote:That's what Master Belmos fixes with the NA and the doni selling tab now, too.
We're not talking about a few creatures, the retired donis are more than a third of all creatures. Something has to be done, breeding potion or even re-releasing.
Re: Economy and Inflation
I agree on both points. Yeah, it kind of sucks that getting at least one of everything is nigh impossible, but that's the challenge of the game.ShenziSixaxis wrote:A new user isn't supposed to get it. In fact, not everyone gets to collect one of everything.
Actually, 1.5mil is, quite frankly in my opinion, one hell of a deal for a cobalt wyvern. I value them at at least 4mil.
Cobalts are very old and rare and I would think they'd be worth more than that. Not to mention 1.5 mil isn't too hard to get if you really tried to raise the gold.
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Re: Economy and Inflation
Well...I've been away from the site for awhile due to IRL issues, and I came back and was absolutely overwhelmed with the amount of things I am currently missing that I want very much. That's my problem, and I don't mind either way, but if the inflation is going to be fixed somehow, I suggest these measures--I know most of them have probably been mentioned already, but I'm going to reiterate them.
1. Remove gold-gain from Adult creatures. This would ensure that a huge chunk of the gold coming into the system every day would be cut down drastically. There are no cons to this, as well, because people will be far more inclined to farm gold off and eggs and hatchlings, thus ensuring that creatures grow more quickly. A huge plus to everyone that plays, regardless of if you gold mine or not.
I read one post where it would encourage players to sift through Keeps and click on eggs and hatchlings that people don't want to grow--and while this could be considered a con, it has an easy fix. Allow the creation of a tab that will hide creatures from view. The only people who could see these creatures are the User who owns them or users who are given a link to the creature's page by the creature's owner.
This step alone will cut out a huge chunk of gold coming into the system every day. After this is introduced, then you can start working on other fixes to take gold out of the system.
Fixes such as:
1. Monthly gold-bought creatures, like Donation Pets, only with gold. This has been mentioned before, obviously. But this would go a long way to chucking gold out of the system. Have three pets like DPs are currently set up, with a price tag that matches the current worth of shards. I don't know how much 1 shard is currently worth, but for example...
Creature 1 - 50k - 2-shard Equivalent
Creature 2 - 75k - 3-shard Equivalent
Creature 3 - 125k - 5-shard Equivalent
2. Repeatable quests that use gold would be another good way to help with sinking the current overwhelming amount of gold in the system. Have a few different quests that players can do to sink gold.
Examples:
Once you have things like these in, more options could potentially be added to the site. Things like a battle system, mini games, etc. Just other fun options for people like me who get bored easily.
1. Remove gold-gain from Adult creatures. This would ensure that a huge chunk of the gold coming into the system every day would be cut down drastically. There are no cons to this, as well, because people will be far more inclined to farm gold off and eggs and hatchlings, thus ensuring that creatures grow more quickly. A huge plus to everyone that plays, regardless of if you gold mine or not.
I read one post where it would encourage players to sift through Keeps and click on eggs and hatchlings that people don't want to grow--and while this could be considered a con, it has an easy fix. Allow the creation of a tab that will hide creatures from view. The only people who could see these creatures are the User who owns them or users who are given a link to the creature's page by the creature's owner.
This step alone will cut out a huge chunk of gold coming into the system every day. After this is introduced, then you can start working on other fixes to take gold out of the system.
Fixes such as:
1. Monthly gold-bought creatures, like Donation Pets, only with gold. This has been mentioned before, obviously. But this would go a long way to chucking gold out of the system. Have three pets like DPs are currently set up, with a price tag that matches the current worth of shards. I don't know how much 1 shard is currently worth, but for example...
Creature 1 - 50k - 2-shard Equivalent
Creature 2 - 75k - 3-shard Equivalent
Creature 3 - 125k - 5-shard Equivalent
2. Repeatable quests that use gold would be another good way to help with sinking the current overwhelming amount of gold in the system. Have a few different quests that players can do to sink gold.
Examples:
- Quest 1 - 50k to participate; this is a quest that can be performed weekly to obtain (x creature).
- Quest 2 - 100k to participate; monthly quest.
- Quest 3 - 10k to participate; this is a quest that can be performed over and over again, with a chance to obtain (x creature). For this one, perhaps have it similar to the Rose Imps, where there are several different variations to the creature.
Once you have things like these in, more options could potentially be added to the site. Things like a battle system, mini games, etc. Just other fun options for people like me who get bored easily.
I want to roleplay. Particularly, Dragon Age. If you're interested in a semi-lit/adv-lit Dragon Age RP, shoot me a message.
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Re: Economy and Inflation
Yunyi wrote:To keep them limited and rare.
As with all such things, older members are going to have benefits that newer members will not. And in this case, older members had easier access to the old donis. New members can't expect these old donis to be so readily available to them, either.
However, as the site population grows, I believe we should implement a method in order to bring in more of the old donis, because if the number of old donis remains the same as the number of users wanting them grows, it's going to be even more difficult to obtain one. And again this is where I'm going to say that I think a doni breeding potion would be good.
That's the point. If we had a breeding potion, then what's the point of having to call them donation pets? Donors now will stop donating since they can get donation pets in other ways. I understand that this may be true or not true, but I would stop donating if this was to happen because there would be an easier way to obtain the creatures.
PLEASE STOP CLICKING MY HATCHLINGS UNLESS THEY ARE POSTED IN THE CLICK THREADS.
PLEASE stop clicking through creatures I buy in the forums. Thank you.
LTB Event, Donation, Black Market
Signature art: Base by Gravity (#880890) on FP and avatar art by TheLadyRaincloud on dA.
PLEASE stop clicking through creatures I buy in the forums. Thank you.
LTB Event, Donation, Black Market
Signature art: Base by Gravity (#880890) on FP and avatar art by TheLadyRaincloud on dA.