Economy and Inflation

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Syndicate
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Re: Economy and Inflation

Post by Syndicate »

I love Ms as it is to be honest.

Lets face it.

NO-ONE will come to one agreement. There WILL be people that leave no matter what you decide to do.

I for one think taxes are a pain in the ass, who likes taxes. If you want I will give you a full lecture on taxes.
'
Why try to change ms? We play Ms for the community, freedom and enjoyment that it is. Not to pay taxes, stuff around trying to get used to a new currency. Not benefit from clicking, getting upset because no-one will click your creatures because of having no benefit, not buying or selling because all the prices are now a "rip off" and whatever.
What is wrong with inflation. Is it worth the change. Are you SURE you want to do this. Is it going to be more trouble than it's worth.

People do work extremely hard for their gold. I sold my temple kitten for my gold. Now that was hard, yes I was obsessed over a pixel kitten. Now I personally don't want my temple kitten money being halved, split taxed, whatever, to give me a measly 3 silver coins while people with kois are getting 2 coins. WTF what is the fairness in that?

There are also a lot of people who owe others gold. I know I owe people doni's. How are we supposed to fill in the orders if we are stuck with 2 silver coins and nothing to buy with? What about the 800k some people owe? This will make many people angry at each other. Great Ms is now a war zone YAY. -_-

People are generally greedy and jealous, we all are whether you think so or not. Some will never want to part with their hard earned gold, while others will be constantly jealous of the people with gold. That's life deal with it.

This is a pixel game. It's supposed to be fun, friendly, interesting, fair, enjoyable and free.
NOT TAXED, Unfriendly, unfair, un-enjoyable, costly.

How is it unfair?
Some people worked for months to get where they are. They don't deserve to have their work cut and minimised to the point where any random newbie is at the same level as them. What was all that work for? NOTHING


No goldmining....
Well, if you never want to hatch another creature ever again, go for it. Gold is the only reason people mine, growing peoples creatures. Take that away and your coal wyrm will never hatch. Let alone anything else. And it would take SO long to hatch one thing. You'd have to have twitter to be able to hatch anything. And not everyone is allowed that.

Why not introduce taxes?

Because, why should we have to pay for an already treaded road? Why do we have to introduce something that already affects people in RL in a negative way? Why can't we just price things after GST? that removes the whole point of tax. And 85% is a HECK of a lot of tax. You still interested? Yes because it only affects those that worked for their game brining us back to the unfairness issue. Introduce taxes to a bunch of teens, pffft.

Square rooting:

This again brings me back to the Temple kitten example. Why not just cut the kitten in half, then third it again. Thats what I can have of my kitten. Oh look it's the same proportion as a regular koi!!! AMAZING. What did I just spend 14months saving for again? Oh thats right, a temple kitten that has now left me with the same value as a Koi. GREAT. EVERYONE will be so pissed.
You want a resolution. Work for your game. End of story.


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Re: Economy and Inflation

Post by NKfloofiepoof »

Tristan wrote:Edit: someone beat me to it, kinda

Hey, here's an idea. We make some really nice pets, then sell them in a compulsory goldsink. If you have over some arbitrary amount, you have to buy them until you have less than that arbitrary amount. (Arbitrary amount = 2 million, price of pet = 1 million?).

This would cause an interesting effect. First of all, the maximum amount of gold anybody would have would be less than two million. However, the users who no longer had tons of gold would have rare creatures instead. Nobody else would get these.

Right after that, we would reform the income system (remove mining, or other options on Part 1)
This would almost immediately stabilize the financial system, and the users would then have the options of selling those rare creatures they got. By waiting until the financial system stabilized, they would have the same equity as before the entire process began.
This still seems like it's rewarding the rich and punishing the poor. =/ Now, a reversal might be interesting - you only get access to the new, rare pets if you're under a certain bracket.
Last edited by NKfloofiepoof on February 3rd, 2012, 10:00:06 pm, edited 1 time in total.
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Re: Economy and Inflation

Post by CrystalRose »

Tristan wrote:Edit: someone beat me to it, kinda

Hey, here's an idea. We make some really nice pets, then sell them in a compulsory goldsink. If you have over some arbitrary amount, you have to buy them until you have less than that arbitrary amount. (Arbitrary amount = 2 million, price of pet = 1 million?).

This would cause an interesting effect. First of all, the maximum amount of gold anybody would have would be less than two million. However, the users who no longer had tons of gold would have rare creatures instead. Nobody else would get these.

Right after that, we would reform the income system (remove mining, or other options on Part 1)
This would almost immediately stabilize the financial system, and the users would then have the options of selling those rare creatures they got. By waiting until the financial system stabilized, they would have the same equity as before the entire process began.
I may be kind of missing the point here, but what happens if you simply don't have that much gold? I just made the most gold I've ever had today, and I'd be quite disappointed if you just took it all away.

What would those with less gold get? :derp:

And sorry if I'm misunderstanding anything here.
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Re: Economy and Inflation

Post by Kestrad »

Tristan wrote:Edit: someone beat me to it, kinda

Hey, here's an idea. We make some really nice pets, then sell them in a compulsory goldsink. If you have over some arbitrary amount, you have to buy them until you have less than that arbitrary amount. (Arbitrary amount = 2 million, price of pet = 1 million?).

This would cause an interesting effect. First of all, the maximum amount of gold anybody would have would be less than two million. However, the users who no longer had tons of gold would have rare creatures instead. Nobody else would get these.

Right after that, we would reform the income system (remove mining, or other options on Part 1)
This would almost immediately stabilize the financial system, and the users would then have the options of selling those rare creatures they got. By waiting until the financial system stabilized, they would have the same equity as before the entire process began.
Thing is, the person who is trying to sell the creature would *always* have to sell it for less than they bought it for, or else they'd be forced to buy another, right? :derp:
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Re: Economy and Inflation

Post by Raneth »

Guys, once mining is gone, those who don't have superpowerful computers will actually be able to compete. That is a good thing, yes?

Your may not have as much gold, but your gold will be worth more. You can still acquire everything you want, because it will cost less in proportion to the gold you lost.

And as for mining being taken away-only ADULTS will no longer give gold. The egg hatcheries will still work, so some amount of mining will be feasible-just not 100k a day.

As a result, this will also give us the benefit of having our creatures hatch very fast.
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Re: Economy and Inflation

Post by ArkaiGuy »

Well that was.....







......interesting
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Re: Economy and Inflation

Post by Sochitelya »

Tristan wrote:Edit: someone beat me to it, kinda

Hey, here's an idea. We make some really nice pets, then sell them in a compulsory goldsink. If you have over some arbitrary amount, you have to buy them until you have less than that arbitrary amount. (Arbitrary amount = 2 million, price of pet = 1 million?).

This would cause an interesting effect. First of all, the maximum amount of gold anybody would have would be less than two million. However, the users who no longer had tons of gold would have rare creatures instead. Nobody else would get these.

Right after that, we would reform the income system (remove mining, or other options on Part 1)
This would almost immediately stabilize the financial system, and the users would then have the options of selling those rare creatures they got. By waiting until the financial system stabilized, they would have the same equity as before the entire process began.
So you'd have people whining about the special reform creatures instead of high gold prices...?
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Re: Economy and Inflation

Post by Nightjourneys »

NKfloofiepoof wrote: This still seems like it's rewarding the rich and punishing the poor. =/ Now, a reversal might be interesting - you only get access to the new, rare pets if you're under a certain bracket.
I disagree.. the rich are being forced to spend their gold, because they *have* it. The poor aren't being punished anymore than I'm being punished because I can't afford to install a pool in my backyard, and maybe my rich neighbor can.
CrystalRose wrote: I may be kind of missing the point here, but what happens if you simply don't have that much gold? I just made the most gold I've ever had today, and I'd be quite disappointed if you just took it all away.

What would those with less gold get? :derp:

And sorry if I'm misunderstanding anything here.
If you don't have that much gold, nothing happens. You keep your gold, and continue to play as normal :D


Edit: Rich people DESERVE to have some sort of unique reward if the gold is going away. They've earned/hoarded it/whatever. I might be jealous of someone with more stuff than me, but they deserve what they have... I don't deserve special treatment just because i'm NOT rich.
Last edited by Nightjourneys on February 3rd, 2012, 10:03:15 pm, edited 1 time in total.
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Re: Economy and Inflation

Post by Madd »

The problem is that some people have a LOT of gold.
This makes it impossible to adjust our gold import/export ratio, and therefore impossible to stabilize the economy.

If the amount of gold in the system is decreased, then it is possible to stabilize the economy.

The best idea I've come up with so far is having compulsory purchase of a very pretty new creature for anybody who has over X amount of gold. This would reduce the amount of gold in the system while maintaining the value of people's possessions.
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Re: Economy and Inflation

Post by Raneth »

Tristan wrote:The problem is that some people have a LOT of gold.
This makes it impossible to adjust our gold import/export ratio, and therefore impossible to stabilize the economy.

If the amount of gold in the system is decreased, then it is possible to stabilize the economy.

The best idea I've come up with so far is having compulsory purchase of a very pretty new creature for anybody who has over X amount of gold. This would reduce the amount of gold in the system while maintaining the value of people's possessions.

Maybe the rich should be able to vote on the creature, too...make a few pretty ones for them.

Question:

Would this solution be permanent, or only in place until things are stable and mining is gone?
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