Flight Rising Guild v2

The place to converse with other members of a guild or club.

Flight Rising Guild v2

Postby Karzarill » June 29th, 2014, 6:20:14 pm

Flight Rising

Cass have passed the baton to me after I asked her to take over so here's the Flight Rising Guild v2. Pretty much the same as the first one just a new OP.

Currently



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The member list have been purge to keep it fresh and completely up-to-date. So just post in this format to get added to the list again, or PM if you wanna be sure I see it.

MS name - FR name - Flight

List of Members
MS username - FR username


If you change your flight/name or wants to be added, PM'ing me is best as there's a very high chance I will miss your post in the guild stating it.

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The Basics
Flight Rising is a game in which you are in charge of a clan of dragons under the wing of a dragon god. You may breed, gene (apply inheritable patterns), dress up, and battle your dragons, among other things.

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Last edited by Karzarill on July 5th, 2017, 6:22:09 pm, edited 59 times in total.
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Re: Flight Rising Guild v2

Postby Karzarill » June 29th, 2014, 6:25:46 pm

About Flight Rising

Lore

The world of Flight Rising consists of eleven domains, each dominated by an element and presided over by a dragon god/goddess of that element. -More to come-

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Elements

The eleven elements are: light, shadow, fire, water, earth, wind, arcane, ice, lightning, nature, and plague. When starting, you must choose an elemental god to align with; your starters will be of that element, and any dragons you breed will be of that element regardless of the parent dragons' elemental alignments, i.e. if you are shadow-aligned, trade for two light dragons, and breed them, the offspring would be shadow dragons.

Currently, the effects of being a particular element have two main effects.

One is affecting the appearance of a dragon.
Different elements bestow dragons with different eye colours.

The other is when fighting in the Coliseum; much like other games, some elements trump others.

Out of gameplay, dragons of a certain element may be said to have certain abilities, ex. fire-aligned dragons may be more fire-resistant, and nature dragons may have green thumbs (if they have thumbs at all).


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Breeds and Breeding
Flight Rising will support a robust breeding system that allows you to selectively pass down special breeds, genes, and colors.

Currently, there are eight known breeds: Fae, Mirror, Tundra, Guardian, Pearlcatcher, Ridgeback, Wildclaw, Imperial, Spiral, Skydancer, Coatl and Snapper.

Fae, Mirror, Tundra, and Guardian are "starter" breeds.
Pearlcatchers, Ridgebacks, Spirals, and Skydancers can be bought with treasure.
Wildclaws and Coatls can be bought with gems.
Imperials and Nocturnes are limited breeds.

Image


Breeds can interbreed with one another (despite size differences) (shush it's magick). Each breed has a cooldown, the length of time varying usually with rarity (more rare means a longer cooldown).

Plentiful breeds (15 days): Fae, Mirror, Guardian, Tundra
Common breeds (20 days): Pearlcatcher, Ridgeback, Spiral, Snapper
Uncommon breeds (25 days): Skydancer
Exclusive breeds (30 days): Imperial, Nocturne
Rare breeds (35 days): Wildclaw, Coatl

Genes do not affect cooldown rates. Eggs are laid in nests custom-drawn for each element, and should be incubated daily for their five-day nesting period so that none die.

In Flight Rising, there are no recessive genes; hatchlings can only be either the mother's breed or the father's breed. This means that it is easy to guarantee certain hatchling breed outcomes.

There are items to change an dragon's breed. Upon changing breed, a dragon's size stats are adjusted to fit its new form.

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Genes and Colours

Dragons come in three colours "levels", designated Primary, Secondary, and Tertiary. Each affects a different part of a dragon, and is affected by different genes specific to each level.

Primary refers to a dragon's main body colour.
Secondary refers to a dragon's wing colour, as well as possible auxiliary parts (mane, etc.).
Tertiary is normally not shown, but can be expressed when a gene is applied. Tertiary genes have full coverage (appearing both on the body and wings) and overlay both Primary and Secondary genes.

In Flight Rising, there are no recessive genes; genes are directly inherited from the mother and father. This means that it is easy to guarantee certain hatchling gene outcomes by gene-ing both parents.

One can determine what colour a dragon pair's offspring will be by doing such: For a given level, find the colours of the parents on the wheel. The shortest distance along the wheel between the parents' colours will be the offsprings' range of possible colours.

Alternatively, you can use this link: http://trollslum.net/fr/ or http://fr.fintastic.net/old/ or http://fr.fintastic.net/ or http://frtools.us/colors/index.php

Last edited by Karzarill on January 18th, 2015, 12:15:43 pm, edited 2 times in total.
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Re: Flight Rising Guild v2

Postby Karzarill » June 29th, 2014, 6:32:56 pm

Helful Links/References

Scrying Workshop
Encyclopedia
Swipp's Swapp Stand
Gathering Reference Guide
FR Tools Guide
FR Tools Tumblr
Chest Locs
Taleirrh's Costume Box
Ven's Familiar Giveaway
DragonWish
Swipp Autosell Guide
How to Make a Hatchery
Culex's Leveling Guide
[url=items.kanojo.de]Flight Rising Item Database[/url]

You haz helpful link?
PM me it and it'll get added.^^

Flight Rising Roleplay
Flight Rising RP OOC Thread


Price List for Genes/Breed Change Scrolls
without discount/7% discount/15% discount


Treasure breeds

Fae - 50,000t | 46,500t | 42,500t
Mirror - 50,000t | 46,500t | 42,500t
Tundra - 50,000t | 46,500t | 42,500t
Guardian - 50,000t | 46,500t | 42,500t
Pearlcatcher - 250,000t | 232,500t | 212,500t
Ridgeback - 250,000t | 232,500t | 212,500t
Spiral - 325,000t | 302,250t | 276,250t
Snapper - 325,000t | 302,250t | 276,250t
Skydancer - 400,000t | 372,000t | 340,000t

Gem breeds

Wildclaw - 2000g (Cycled Out)
Coatl - 2000g

Limited breeds

Imperial - Kickstarter reward
Nocturne - Night of the Nocturne

Treasure genes

Speckle - 125,000t | 116,250t | 106,250t
Tiger - 135,000t | 125,550t | 114,750t
Clown - 175,000t | 162,750t | 148,750t
Ripple - 250,000t | 232,500t | 212,500t
Bar - 250,000t | 232,500t | 212,500t
Vipera - ??? | ??? | ???

Stripes - 90,000t | 83,700t |76,500t
Freckle - 90,000t | 83,700t |76,500t
Eye Spot - 110,000t | 102,300t |93,500t
Seraph - 125,000t | 116,250t | 106,250t
Current - 165,000t | 153,450t | 140,250t
Daub - 165,000t | 153,450t | 140,250t
Hypnotic - 185,000t | ??? | 157,250t

Gembond - 200,000t | ???? | 170,000t
Underbelly - 150,000t | 139,500t | 127,500t
Crackle - 190,000t | 176,700t | 161,500t
Smoke - 190,000t | 176,700t | 161,500t
Spines - 190,000t | 176,700t | 161,500t
Okapi - 190,000t | 176,700t | 161,500t

Gem genes

Iridescent - 1500g
Crystal - 1500g

Shimmer - 1200g
Facet - 1200g

Circuit - 1200g

Remove gene scrolls

Remove Tertiary - 10,000t | 9,300t |8,500t
Remove Secondary - 10,000t | 9,300t |8,500t
Remove Primary - 10,000t | 9,300t |8,500t

Remaning

Scroll of Renaming - 6,000t | 5,400t


By SeaCrest

Long
ImageImageImageImageImageImageImageImageImageImageImage

Short
ImageImageImageImageImageImageImageImageImageImageImage

FAQ

How do I add those tiny dragon images to my signature?
Copy and paste this code, but replace 000 with your dragon's ID number.
Code: Select all
[img]http://flightrising.com/render/avatars/000.png[/img]
Last edited by Karzarill on April 23rd, 2015, 5:56:20 am, edited 11 times in total.
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Re: Flight Rising Guild v2

Postby Karzarill » June 29th, 2014, 6:33:23 pm

Hatcheries
Hatcheries run by the guild members. PM me to have your hatchery added.

Lex's Hatchery (Rexxi's Breeds)
Last edited by Karzarill on June 29th, 2014, 7:02:07 pm, edited 2 times in total.
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Re: Flight Rising Guild v2

Postby vampiric » June 29th, 2014, 6:47:58 pm

Is it open for posting now?

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Re: Flight Rising Guild v2

Postby Karzarill » June 29th, 2014, 6:48:46 pm

It sure is.
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Re: Flight Rising Guild v2

Postby Lex » June 29th, 2014, 6:50:02 pm

psht


Lex -- Rexxi - Wind -- (Unicorn Queen #sweg, anything in parentheses has nothing to do with FR btw)
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Signature art by Boomer1414 on dA/CS and avatar art by TheLadyRaincloud on dA.
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Re: Flight Rising Guild v2

Postby NorthernLady » June 29th, 2014, 6:52:18 pm

NorthernLady -- NorthernLady -- Ice
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Codes for :t-ninja:
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Re: Flight Rising Guild v2

Postby RunningAir » June 29th, 2014, 6:52:41 pm

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Re: Flight Rising Guild v2

Postby Karzarill » June 29th, 2014, 6:53:13 pm

Added.

Oh I think I know what to use the extra post for! Links to hatcheries since I'm pretty sure a few have a hatchery. :yey:

So if anyone have a hatchery they want added just say so, and if people have another idea for what to use the last post for feel free to come with ideas.
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