Page 78 of 118

Re: OFFICIAL: New Suggestions Thread

Posted: January 4th, 2017, 9:28:42 am
by PiratePrincess
Hello there.
I've been out of MS for a while, so may be the thing I'm going to suggest has already been spoken about, considered a bad one, or impossible to implement. But I hope not.

So, we have a repeatable quest that allows to change a creature's gender. Is it possible to create a similar thing, that allows to change a creature's stage, to make an adult *that has no offspring* a hatchling again?
I started thinking about that after coming back to MS from a not-too-long absence. Some usual and donation creatures I wanted to stay hatchlings and accidentally hadn't frozen were raised to adults by some unknown ninjas. I'm not sure that this problem can always be solved by trading. >.<

Re: OFFICIAL: New Suggestions Thread

Posted: January 7th, 2017, 8:58:59 am
by Real
As I'm working on a project which involves dates, I have to custom sort and arrange them, and I was thinking:
wouldn't it be possible to have a few options when it comes to sorting them in a tab?
Like, sort by:
- date
- lineage generation
- alphabetical order

It would be really helpful for those who like to arrange the creatures of a family (a family that has, let's say 100 members) by birth date or by generation.

Also, I've mentioned this before, and it came to me again.
Whenever we have a the gifting option enabled a lot of people give up on gifting because the message of 'that user already has 25 gift' is showing up.
Wouldn't it be possible to have a gift counter somewhere in our profiles which updates automatically? So we'd know if it's worth the effort to breed something the user we want to gift wants or if we'll end up with the egg because said user already has all slots filled.

Re: OFFICIAL: New Suggestions Thread

Posted: January 11th, 2017, 6:03:56 pm
by Revan
I would like an option for anyone on a user's foe not to be able to PM you. :(

Re: OFFICIAL: New Suggestions Thread

Posted: January 12th, 2017, 5:16:16 am
by NyxNoire
Revan wrote:I would like an option for anyone on a user's foe not to be able to PM you. :(
There already is such an option, sort of anyway. ^_^

User Control panel - private messages - at the bottom of list to the left: rules, folders and settings - Add new rule.

Add new rule:
If - scroll down to "Sender" and click next - scroll down to "is foe"and click next - scroll down to "delete message" and click "add rule".

Then every time someone on your foe list sends you a PM, the message will be automatically deleted right away.

I had that setting for a short while before becoming a mod, then cancelled it. I can't recall whether the message simply vanishes, or whether there's a notif about the foe haven tried to PM you, and you then have to delete the notif. I'm pretty sure there's a notif but without you being able to read the PM, nor even see the title of the PM.

You can also set your settings so only Admins and mods are able to PM you, but I take it that's not what you want.

Also, if someone is harassing you over PMs, I'd advice you to either report the PM, using the report button so a Tealie mod can deal with it, or contact one of the Tealie mods, asking them for help in dealing with it.

Re: OFFICIAL: New Suggestions Thread

Posted: January 12th, 2017, 4:10:47 pm
by Revan
NyxNoire wrote:
Revan wrote:I would like an option for anyone on a user's foe not to be able to PM you. :(
There already is such an option, sort of anyway. ^_^

User Control panel - private messages - at the bottom of list to the left: rules, folders and settings - Add new rule.

Add new rule:
If - scroll down to "Sender" and click next - scroll down to "is foe"and click next - scroll down to "delete message" and click "add rule".

Then every time someone on your foe list sends you a PM, the message will be automatically deleted right away.

I had that setting for a short while before becoming a mod, then cancelled it. I can't recall whether the message simply vanishes, or whether there's a notif about the foe haven tried to PM you, and you then have to delete the notif. I'm pretty sure there's a notif but without you being able to read the PM, nor even see the title of the PM.

You can also set your settings so only Admins and mods are able to PM you, but I take it that's not what you want.

Also, if someone is harassing you over PMs, I'd advice you to either report the PM, using the report button so a Tealie mod can deal with it, or contact one of the Tealie mods, asking them for help in dealing with it.

Okay, thank you! :wave:

Re: OFFICIAL: New Suggestions Thread

Posted: January 14th, 2017, 3:00:37 pm
by Namyre
It would be pretty cool if when you were breeding creatures, if you kept two creatures faithful to each other then their chances of reading successfully would be higher every time—just by a little bit. But if you breed one of them outside their partner, it resets.

Re: OFFICIAL: New Suggestions Thread

Posted: January 17th, 2017, 11:58:04 am
by Nikikeya
A PERMENANT DONI SHOP FOR RETIRED DONATION PETS

Old doni's being two or three times as expensive as the current doni. So 2s would be 6s 3 would be 9s and 5s would be like 15s Its much easier for me to save up real money for pet then trying to farm gold for a thousand years to try an buy something (that might not even be available) from other players. People get what creatures they want, MS gets more donation money, everybody's happy.

Again new current Doni's stay 2 3 and 5 shards, while retired Don's price triple become like 6, 9, and 15 or so shards depending on their original sales price or what not.

It would be useful for those who don't have the time or inclination to constantly mine. Others who do have time could still buy pets from other users for Game gold or trade. But those with cash could just donate for shards and buy them that way.

Re: OFFICIAL: New Suggestions Thread

Posted: January 18th, 2017, 10:14:40 pm
by JayZX535
Namyre wrote:It would be pretty cool if when you were breeding creatures, if you kept two creatures faithful to each other then their chances of reading successfully would be higher every time—just by a little bit. But if you breed one of them outside their partner, it resets.
^I support this. Most of my creatures I keep in faithful pairs as it is, but some I enforce more strictly than others...

Edit: On that topic, perhaps we could have a "mates" option where we could set two creatures as mates? Not to be confused with the "family" option, though it would function similarly. While families are a permanent option that imposes rules and restrictions, mates could be removed at any time. Setting two creatures as mates would prevent other creatures from showing up in the breeding menu, so that you could easily remember which creatures you've been breeding together. If you wanted to breed one of the pair to an outside creature, you could simply remove the mates option from the pair.

Re: OFFICIAL: New Suggestions Thread

Posted: January 19th, 2017, 10:02:06 pm
by shadowrose45
I admit I did not read all the suggestions...

But it would be neat if all the quest text could be added to the library, for those that might miss quests

Re: OFFICIAL: New Suggestions Thread

Posted: January 20th, 2017, 1:34:05 am
by salt
i would love an option to protect main tab because im getting unwarranted clicks/tweets after trades are completed and if im not online they gain percentage. :/ they dont even need to be hidden i just. can i protect my main tab, or at least filter creatures into another tab when i accept trades

alternatively --
create a limbo area (creature lobby) where you can, after other people accept their end of trades, use to sort creatures into respective tabs without having them filter straight into the main tab.